Elizabeth and Adam have fractured ones, while the Knight lost his a long time ago. These soul flowers are an important element of the story and serve as the physical manifestation of love, hope and freedom from pain. Each character has their own personal trauma, and the story narrator guides us through an overarching story about soul flowers. On the surface it is a story about pain, but as the ending told me, it’s really a story about love. There are a few heavy themes in INMOST including suicide, bullying and emotional abuse. It did take time to get used to the unique movements of each character. Elizabeth can manipulate objects and climb Adam can manipulate objects, climb and roll and the Knight can only attack and use a grappling hook. Additionally, each character has their own unique movement abilities. Luckily, the transitions didn’t interfere with the flow of the gameplay, but instead gave me the context I needed to understand the characters and their motives. I wasn’t able to switch between these characters while playing, but specific story points transitioned me automatically. Each of these characters’ stories are interconnected, and that interconnectivity is explored throughout the game in small, bite-size chunks. It tells the story of three main characters: a little girl, Elizabeth an old man, Adam and an unnamed Knight. INMOST is an action-adventure puzzle platformer that has a deep, relatable message. Trigger warning: suicide, bullying, emotional abuse The Story of Three Characters With its melancholic pixel environment, memorable characters and a story deeply rooted in the ideas of pain and love, INMOST left me an emotional wreck, and I am grateful for the journey. INMOST, from developer Hidden Layer Games, is one that I am more than happy to add to the list. There are only a handful of games out there that can elicit a deep, emotional response from me.
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